- ON EMPYRION HOW TO USE TELNET MOD
- ON EMPYRION HOW TO USE TELNET UPGRADE
- ON EMPYRION HOW TO USE TELNET OFFLINE
- ON EMPYRION HOW TO USE TELNET WINDOWS
In this article, we have seen how to enable and use the Telnet Client in Windows 10.
Teleports you (and the ship you currently control - if any) to a given location or enables teleportation on map Lists all structures on current playfield (maybe loaded over all playfields?), with distance from player, and name. Prints status information about the current playfield Switches spawning of any blueprint to on/off. Sets the role for a player (give special permissions) DO NOT EXECUTE THIS COMMAND ON A SERVER!Ĭlears fuel and oxygen in local structure (may need to be aimed at core) For replacing all blocks, execute cmd as follows: replaceblocks -alpha4. Replaces the specified blocks in the specified structure. Regenerate - Regenerates object such as restoring a POI ClientID is used in certain telnet commands such as Remoteex Very few commands use ClientID but any time a ClientID is called for a SteamID or an EmpyrionID may NOT be substituted. Prefabinfo - shows infos about a user Blueprint (specify a name as listed in your Blueprint Library) Index: GameAPI ClientID is a number that is an ID that is assigned when a player logs onto a server first player to log on is assigned 1 second is assigned 2 and so on. Prefabinfo - switches all powered blocks on
ON EMPYRION HOW TO USE TELNET OFFLINE
Switches offline protection on a structure locally on/offĮxecute PDA related commands (use 'help pda' to see details) Uncovers all resources and POIs on the map. with special permissions or banned players)
ON EMPYRION HOW TO USE TELNET UPGRADE
Modify the Level, Experience Points or Upgrade Points for the current player Kick player (or all players) out of game List all console commands and show specific helpĮnables/disables the item (creative) menu Generates a 2D map image of the current world. Needs documentationįaction change helper functions įinds a structure by name within the current playfield and prints its id įinish the current blueprint production (Clears remaining construction time) Shows the current difficulty setting for the gameĪllows to do several operations on an entityĮxecutes an executable. You need to restart the game after the switch! Does not work for Multiplayer!Įnables/disables the debug menu Įnables to switch on and off the decorations of the terrain and gets some statsĭestroys an entity of a structure ĭestroys the local player (Debug command for killing self)ĭetaches the local player if he has the 'stuck under cockpit' problem (debug command) Lists alliances or alliance requests and allows to set alliancesīan a player for an amount of time Ĭhanges a local survival game into creative and vice versa. "Is telnet" means that they can be used through telnet, but also through direct consoleCommand.Īllow to spawn various AI managed by the AIManager Note that 'Is Telnet' commands might differ from the above statement, and might be executable on their own, without RemoteExecution, but just using telnet
ON EMPYRION HOW TO USE TELNET MOD
If you need to execute on another player, using telnet 's RemoteExecution is needed, or alternatively, a mod that creates the RemoteEx request for you. the player that executes it, is who it interacts with), these are mostly the ones changing things with the player, rather than environment. Note, that about half of these are personal (ie. Commands may require elevated permissions in order to use them, these commands are marked as being a GameMaster, Admin, or Moderator command. The Console is opened by pressing the ~ key, and gives access to various commands from switching world gamemode type, to debug commands, to other creative options.